FUniqueNetIdRepl::MakeReplicationData

Helper to make network serializable representation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h

Include

#include "GameFramework/OnlineReplStructs.h"

Source

/Engine/Source/Runtime/Engine/Private/OnlineReplStructs.cpp

Syntax

void MakeReplicationData()

Remarks

Helper to make network serializable representation

Possibly encode the unique net id in a smaller form

Empty: =""> noted it is encoded and empty NonEmpty:

  • Encoded - =""> ="">

  • Encoded (out of engine oss type) - =""> =""> ="">

  • Unencoded - ="">

  • Unencoded (out of engine oss type) - =""> ="">

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss