Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h |
Include |
#include "GameFramework/OnlineReplStructs.h" |
Source |
/Engine/Source/Runtime/Engine/Private/OnlineReplStructs.cpp |
bool NetSerialize
(
FArchive & Ar,
class UPackageMap * Map,
bool & bOutSuccess
)
Network serialization