UAsyncActionHandleSaveGame::Activate

Execute the actual operation

Windows
MacOS
Linux

Override Hierarchy

UBlueprintAsyncActionBase::Activate()

UAsyncActionHandleSaveGame::Activate()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/AsyncActionHandleSaveGame.h

Include

#include "GameFramework/AsyncActionHandleSaveGame.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/AsyncActionHandleSaveGame.cpp

Syntax

virtual void Activate()

Remarks

Execute the actual operation

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