UAsyncActionHandleSaveGame::HandleAsyncLoad

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/AsyncActionHandleSaveGame.h

Include

#include "GameFramework/AsyncActionHandleSaveGame.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/AsyncActionHandleSaveGame.cpp

Syntax

virtual void HandleAsyncLoad
(
    const FString & SlotName,
    const int32 UserIndex,
    USaveGame * LoadedSave
)

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