Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ApplyAccumulatedForces
(
float DeltaSeconds
)
Applies momentum accumulated through AddImpulse() and AddForce(), then clears those forces. Does not use ClearAccumulatedForces() since that would clear pending launch velocity as well.