BrakingFrictionFactor

Factor used to multiply actual value of friction used when braking.

Windows
MacOS
Linux

Syntax

float BrakingFrictionFactor

Remarks

Factor used to multiply actual value of friction used when braking. This applies to any friction value that is currently used, which may depend on bUseSeparateBrakingFriction.

This is 2 by default for historical reasons, a value of 1 gives the true drag equation.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss