Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool CanCrouchInCurrentState() const
Returns true if the character is allowed to crouch in the current state. By default it is allowed when walking or falling, if CanEverCrouch() is true.