UCharacterMovementComponent::CanCrouchInCurrentState

Returns true if the character is allowed to crouch in the current state.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual bool CanCrouchInCurrentState() const

Remarks

Returns true if the character is allowed to crouch in the current state. By default it is allowed when walking or falling, if CanEverCrouch() is true.

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