Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ClientAdjustRootMotionPosition
(
float TimeStamp,
float ServerMontageTrackPosition,
FVector ServerLoc,
FVector_NetQuantizeNormal ServerRotation,
float ServerVelZ,
UPrimitiveComponent * ServerBase,
FName ServerBoneName,
bool bHasBase,
bool bBaseRelativePosition,
uint8 ServerMovementMode
)
Replicate position correction to client when using root motion for movement. (animation root motion specific)