UCharacterMovementComponent::ConvertRootMotionServerIDsToLocalIDs

Converts received server IDs in a root motion group to local IDs

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

void ConvertRootMotionServerIDsToLocalIDs
(
    const FRootMotionSourceGroup & LocalRootMotionToMatchWith,
    FRootMotionSourceGroup & InOutServerRootMotion,
    float TimeStamp
)

Remarks

Converts received server IDs in a root motion group to local IDs

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