Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
Perform jump. Called by Character when a jump has been detected because Character->bPressedJump was true. Checks Character->CanJump(). Note that you should usually trigger a jump through Character::Jump() instead.
True if the jump was triggered successfully.
Parameter |
Description |
---|---|
bReplayingMoves |
true if this is being done as part of replaying moves on a locally controlled client after a server correction. |