Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
struct FStepDownResult
Struct updated by StepUp() to return result of final step down, if applicable.
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bComputedFloor |
|
|
FloorResult |
Name | Description | |
---|---|---|
|
FStepDownResult() |