| INetworkPredictionInterface::ForcePositionUpdate()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ForcePositionUpdate
(
float DeltaTime
)
(Server) Trigger a position update on clients, if the server hasn't heard from them in a while.
Whether movement is performed.