UCharacterMovementComponent::ForceReplicationUpdate

Force a client update by making it appear on the server that the client hasn't updated in a long time.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void ForceReplicationUpdate()

Remarks

Force a client update by making it appear on the server that the client hasn't updated in a long time.

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