Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
Get the air control to use during falling movement. Given an initial air control (TickAirControl), applies the result of BoostAirControl(). This function is used internally by GetFallingLateralAcceleration().
Air control to use during falling movement.
Parameter |
Description |
---|---|
DeltaTime |
Time step for the current update. |
TickAirControl |
Current air control value. |
FallAcceleration |
Acceleration used during movement. |