UCharacterMovementComponent::GetMaxBrakingDeceleration

Returns maximum deceleration for the current state when braking (ie when there is no acceleration).

Windows
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Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual float GetMaxBrakingDeceleration() const

Remarks

Returns maximum deceleration for the current state when braking (ie when there is no acceleration).

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