Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual float GetNetworkSafeRandomAngleDegrees() const
Generate a random angle in degrees that is approximately equal between client and server. Note that in networked games this result changes with low frequency and has a low period, so should not be used for frequent randomization.