Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
float GetPerchRadiusThreshold() const
Returns The distance from the edge of the capsule within which we don't allow the character to perch on the edge of a surface.