| INetworkPredictionInterface::GetPredictionData_Client()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FNetworkPredictionData_Client * GetPredictionData_Client() const
Get prediction data for a client game. Should not be used if not running as a client. Allocates the data on demand and can be overridden to allocate a custom override if desired. Result must be a FNetworkPredictionData_Client_Character.