UCharacterMovementComponent::GetPredictionData_Server

Get prediction data for a server game.

Windows
MacOS
Linux

Override Hierarchy

INetworkPredictionInterface::GetPredictionData_Server()

UCharacterMovementComponent::GetPredictionData_Server()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual FNetworkPredictionData_Server * GetPredictionData_Server() const

Remarks

Get prediction data for a server game. Should not be used if not running as a server. Allocates the data on demand and can be overridden to allocate a custom override if desired. Result must be a FNetworkPredictionData_Server_Character.

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