| UMovementComponent::HandleImpact()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void HandleImpact
(
const FHitResult & Hit,
float TimeSlice,
const FVector & MoveDelta
)
Handle a blocking impact. Calls ApplyImpactPhysicsForces for the hit, if bEnablePhysicsInteraction is true.