UCharacterMovementComponent::HandleWalkingOffLedge
Trigger OnWalkingOffLedge event on CharacterOwner.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
|
Include
|
#include "GameFramework/CharacterMovementComponent.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp
|
virtual void HandleWalkingOffLedge
(
const FVector & PreviousFloorImpactNormal,
const FVector & PreviousFloorContactNormal,
const FVector & PreviousLocation,
float TimeDelta
)
Trigger OnWalkingOffLedge event on CharacterOwner.
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