Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
bool IsClientTimeStampValid
(
float TimeStamp,
const FNetworkPredictionData_Server_Character & ServerData,
bool & bTimeStampResetDetected
) const
Internal const check for client timestamp validity without side-effects.