UCharacterMovementComponent::K2_GetModifiedMaxAcceleration

Returns maximum acceleration for the current state, based on MaxAcceleration and any additional modifiers.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual float K2_GetModifiedMaxAcceleration() const

Remarks

Returns maximum acceleration for the current state, based on MaxAcceleration and any additional modifiers.

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