float MaxDepenetrationWithPawnAsProxy
Max distance we allow simulated proxies to depenetrate when moving out of other Pawns. Typically we don't want a large value, because we receive a server authoritative position that we should not then ignore by pushing them out of the local player.
MaxDepenetrationWithGeometryAsProxy
[MaxDepenetrationWithPawn](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\MaxDepenetration-_2)