UCharacterMovementComponent::MoveResponsePacked_ServerSend

Sends a move response from the server to the client (through character to avoid component RPC overhead), eventually calling [MoveResponsePacked_ClientReceive()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\MoveResponsePack-_1) on the client.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

void MoveResponsePacked_ServerSend
(
    const FCharacterMoveResponsePackedBits & PackedBits
)

Remarks

Sends a move response from the server to the client (through character to avoid component RPC overhead), eventually calling MoveResponsePacked_ClientReceive() on the client.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback