Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void MoveSmooth
(
const FVector & InVelocity,
const float DeltaSeconds,
FStepDownResult * OutStepDownResult
)
Moves along the given movement direction using simple movement rules based on the current movement mode (usually used by simulated proxies).
Parameter |
Description |
---|---|
InVelocity |
Velocity of movement |
DeltaSeconds |
Time over which movement occurs |
OutStepDownResult |
[Out] If non-null, and a floor check is performed, this will be updated to reflect that result. |