TEnumAsByte< enum EMovementMode > MovementMode
Actor's current movement mode (walking, falling, etc).
walking: Walking on a surface, under the effects of friction, and able to "step up" barriers. Vertical velocity is zero.
falling: Falling under the effects of gravity, after jumping or walking off the edge of a surface.
flying: Flying, ignoring the effects of gravity.
swimming: Swimming through a fluid volume, under the effects of gravity and buoyancy.
custom: User-defined custom movement mode, including many possible sub-modes. This is automatically replicated through the Character owner and for client-server movement functions.