Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void OnMovementModeChanged
(
EMovementMode PreviousMovementMode,
uint8 PreviousCustomMode
)
Called after MovementMode has changed. Base implementation does special handling for starting certain modes, then notifies the CharacterOwner.