UCharacterMovementComponent::OnMovementModeChanged

Called after MovementMode has changed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void OnMovementModeChanged
(
    EMovementMode PreviousMovementMode,
    uint8 PreviousCustomMode
)

Remarks

Called after MovementMode has changed. Base implementation does special handling for starting certain modes, then notifies the CharacterOwner.

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