Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void OnUnableToFollowBaseMove
(
const FVector & DeltaPosition,
const FVector & OldLocation,
const FHitResult & MoveOnBaseHit
)
Event triggered when we are moving on a base but we are not able to move the full DeltaPosition because something has blocked us. Note: MoveComponentFlags includes the flag to ignore the movement base while this event is fired.
Parameter |
Description |
---|---|
DeltaPosition |
How far we tried to move with the base. |
OldLocation |
Location before we tried to move with the base. |
MoveOnBaseHit |
Hit result for the object we hit when trying to move with the base. |