Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
If ShouldPerformAirControlForPathFollowing() returns true, it will update Velocity and Acceleration to air control in the desired Direction for character using path following.
Parameter |
Description |
---|---|
Direction |
is the desired direction of movement |
ZDiff |
is the height difference between the destination and the Pawn's current position |