Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ProcessClientTimeStampForTimeDiscrepancy
(
float ClientTimeStamp,
FNetworkPredictionData_Server_Character & ServerData
)
Processes client timestamps from ServerMoves, detects and protects against time discrepancy between client-reported times and server time Called by UCharacterMovementComponent::VerifyClientTimeStamp() for valid timestamps.