| UMovementComponent::ResolvePenetrationImpl()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ResolvePenetrationImpl
(
const FVector & Adjustment,
const FHitResult & Hit,
const FQuat & NewRotation
)
Overridden to set bJustTeleported to true, so we don't make incorrect velocity calculations based on adjusted movement.