Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
static const float SWEEP_EDGE_REJECT_DISTANCE = 0.15f;
Reject sweep impacts that are this close to the edge of the vertical portion of the capsule when performing vertical sweeps, and try again with a smaller capsule.