UCharacterMovementComponent::ServerCheckClientError
Check for Server-Client disagreement in position or other movement state important enough to trigger a client correction.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h
|
Include
|
#include "GameFramework/CharacterMovementComponent.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp
|
virtual bool ServerCheckClientError
(
float ClientTimeStamp,
float DeltaTime,
const FVector & Accel,
const FVector & ClientWorldLocation,
const FVector & RelativeClientLocation,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
uint8 ClientMovementMode
)
Check for Server-Client disagreement in position or other movement state important enough to trigger a client correction.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.