Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ServerMoveDualHybridRootMotion_Implementation
(
float TimeStamp0,
FVector_NetQuantize10 InAccel0,
uint8 PendingFlags,
uint32 View0,
float TimeStamp,
FVector_NetQuantize10 InAccel,
FVector_NetQuantize100 ClientLoc,
uint8 NewFlags,
uint8 ClientRoll,
uint32 View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
uint8 ClientMovementMode
)
Replicated function sent by client to server - contains client movement and view info for two moves. First move is non root motion, second is root motion.