UCharacterMovementComponent::SetBaseFromFloor

Update the base of the character, using the given floor result if it is walkable, or null if not.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

void SetBaseFromFloor
(
    const FFindFloorResult & FloorResult
)

Remarks

Update the base of the character, using the given floor result if it is walkable, or null if not. Calls SetBase().

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