UCharacterMovementComponent::SetNavWalkingPhysics

Switch collision settings for NavWalking mode (ignore world collisions)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void SetNavWalkingPhysics
(
    bool bEnable
)

Remarks

Switch collision settings for NavWalking mode (ignore world collisions)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss