Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SetPostLandedPhysics
(
const FHitResult & Hit
)
Use new physics after landing. Defaults to swimming if in water, walking otherwise.