Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void SetWalkableFloorAngle
(
float InWalkableFloorAngle
)
Set the max angle in degrees of a walkable surface for the character. Also computes WalkableFloorZ.