Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void SmoothClientPosition_Interpolate
(
float DeltaSeconds
)
Update interpolation values for client smoothing. Does not change actual mesh location. Sets bNetworkSmoothingComplete to true when the interpolation reaches the target.