Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SmoothClientPosition
(
float DeltaSeconds
)
Smooth mesh location for network interpolation, based on values set up by SmoothCorrection. Internally this simply calls SmoothClientPosition_Interpolate() then SmoothClientPosition_UpdateVisuals(). This function is not called when bNetworkSmoothingComplete is true.
Parameter |
Description |
---|---|
DeltaSeconds |
Time since last update. |