| INetworkPredictionInterface::SmoothCorrection()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
React to new transform from network update. Sets bNetworkSmoothingComplete to false to ensure future smoothing updates. IMPORTANT: It is expected that this function triggers any movement/transform updates to match the network update if desired.