Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
float Swim
(
FVector Delta,
FHitResult & Hit
)
Swimming uses gravity - but scaled by (1.f - buoyancy)