bAlwaysCheckFloor

Whether we always force floor checks for stationary Characters while walking.

Windows
MacOS
Linux

Syntax

uint8 bAlwaysCheckFloor: 1

Remarks

Whether we always force floor checks for stationary Characters while walking. Normally floor checks are avoided if possible when not moving, but this can be used to force them if there are use-cases where they are being skipped erroneously (such as objects moving up into the character from below).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss