uint8 bFastAttachedMove: 1
Set this to true if riding on a moving base that you know is clear from non-moving world obstructions. Optimization to avoid sweeps during based movement, use with care.
uint8 bFastAttachedMove: 1
Set this to true if riding on a moving base that you know is clear from non-moving world obstructions. Optimization to avoid sweeps during based movement, use with care.