| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.h |
Include |
#include "GameFramework/ForceFeedbackAttenuation.h" |
class UForceFeedbackAttenuation : public UObject
Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components
Name | Description | ||
---|---|---|---|
|
Attenuation |