| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h |
Include |
#include "GameFramework/ForceFeedbackEffect.h" |
class UForceFeedbackEffect : public UObject
A predefined force-feedback effect to be played on a controller
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ChannelDetails |
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float |
Duration |
Duration of force feedback pattern in seconds. |
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UForceFeedbackEffect ( |
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float |
GetDuration() |
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GetValues ( |
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |