Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h |
Include |
#include "GameFramework/GameUserSettings.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameUserSettings.cpp |
static UGameUserSettings * GetGameUserSettings()
Returns the game local machine settings (resolution, windowing mode, scalability settings, etc...)