UGameUserSettings::SaveSettings

Save the user settings to persistent storage (automatically happens as part of ApplySettings)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h

Include

#include "GameFramework/GameUserSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/GameUserSettings.cpp

Syntax

virtual void SaveSettings()

Remarks

Save the user settings to persistent storage (automatically happens as part of ApplySettings)

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