UGameUserSettings::SetSyncTypeCVar

Sets the input latency mode 0 and 2

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h

Include

#include "GameFramework/GameUserSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/GameUserSettings.cpp

Syntax

static void SetSyncTypeCVar
(
    int32 InInterval
)

Remarks

Sets the input latency mode 0 and 2

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